mardi 5 janvier 2016

ue4 scalablity : graphics settings

It is quite easy to change graphical settings if you are launching your game in PIE, through menu configurations.

But for dedicated server + game, you have to used command line, using ue4editor yourproject yourmap -game or -server.

It is possible to change graphical settings in blueprint, launching command console as this :


















You can use ini files to manage this, and save user settings.



















 Be sure to create a paragraph  Scalabilitygroups
[/Script/Engine.GameUserSettings]
bUseVSync=False
ResolutionSizeX=1600
ResolutionSizeY=900
LastUserConfirmedResolutionSizeX=1600
LastUserConfirmedResolutionSizeY=900
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=2
LastConfirmedFullscreenMode=2
Version=5
AudioQualityLevel=0

[ScalabilityGroups]
sg.ResolutionQuality=25
sg.ViewDistanceQuality=1
sg.AntiAliasingquality=1
sg.ShadowQuality=1
sg.postprocessquality=1
sg.TextureQuality=1
sg.EffectsQuality=1


And the 6 parameters at bottom are from 0 to 3 (3 is epic graphisms, 0 lowest level).
resolutionquality can be put from 0 to 100.








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